The Making of Neverest
About 3 months ago we began working on first concepts ideas and where we want to go with our game. Now finally having the finished product it is funny to look back and see with what we have started and what it became.
We want to share some insights into the visual process throughout the development by showing you some images of the character development, the vegetation and overall the atmosphere and art style.
If you want more detailed breakdowns or have any questions let us know!
Have fun playing it :)
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